Adding Details

Now that we have the basic design and gameplay elements laid out, we can look for ways to liven up the world. It should be noted that this step comes well after the level has been completely designed. All significant changes should be addressed and the level should be signed off. Making things “look pretty” can wait till the end; otherwise you might end up with something that looks great but plays terribly. As the saying goes, it’s “icing on the cake.” Let’s make sure the cake is good first.

Details can have a role in the overall feel and layout of a game and can affect gameplay just like anything else. But didn’t we just say that adding details should come after the level design is done? What we mean is that the initial questions ...

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