Manipulating Objects in Unity

We now have a level that we have fleshed out using paper and pen, and we can start to bring these ideas into Unity. But before we do that, let’s check a few settings in Unity and make sure we are prepared to replicate our paper level design in the editor. Making sure we can “copy” things from our design to Unity in an almost one-to-one fashion will save us a lot of time and frustration.

Let’s start by opening our 2D_Platform_Game Project. We have gone ahead and updated all of the sprites and made Prefabs for all of the GameObjects we will be using in our game. Go ahead and grab the Project files for Chapter 4 if you want to follow along.

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