Getting around Our Scene

Up to this point we haven’t used the Scene View much for our Project. We did a lot of the legwork: bringing in our assets, building our sprite sheets, and creating our GameObjects. But now we really need to get in and get dirty (so to speak). We should first get comfortable with moving around in the environment. Although we are not dealing much with the concept of 3D depth, we should know how to view our GameObjects and Scene in both 2D and 3D space. Let’s get familiar with Scene navigation and object manipulation by creating a test Scene where we can move around:

1. Start by creating a new Scene.

2. In the Scene View control bar, toggle the workspace from 2D to 3D.

3. Create a Cube GameObject by going to the GameObject ...

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