3. Creating 2D Sprites

Now that we have cleared the hurdles of installing Unity, gotten a basic grasp of the Unity interface, and understand asset creation, we can start to tackle the next step: creating sprites.

In this chapter we will gain an understanding of setting up our assets as sprites. We will look at creating sprite sheets, slicing those sheets into multiple sprites, and setting their size for our game resolutions. We will look at a “Pro only” feature for packing multiple sprites onto a single sheet, but also ways we can do the same thing using the free version.

Last, we will take a look at setting the priorities of our sprites and how layering them can make our game feel as though it has depth and dimension. So what are you waiting ...

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