Summary

In this chapter we got a good introduction to creating and importing assets for our Project. We also imported our sprite package with all of the game sprites we will use for our game. These came packaged in preexisting folders all named for easy searching. Having a valid workflow and structure is key to staying organized and not wasting valuable time searching through folders when we want to add something into our Project.

Next, we created our first GameObject and got an understanding of how to add it to our Scene. We also learned how we can use Unity’s premade GameObjects to quickly build pieces of our game for early game design and development. We also covered our Main Camera GameObject and its Components and how they are necessary ...

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