Project Wizard

The final step (before we see all of the beauty that is the Unity Editor!) is to create our Project. A good way to understand a Project is to think of it as being like building a house. Without having the right pieces such as the walls, doors, and a roof, and if it’s not constructed in an organized and methodical manner, things could get unorganized, messy, and come falling down. A Project in Unity can be viewed in the same way: we want to keep it as simple and easy to comprehend as we can for both us and others who are on our team.

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