Chapter     3

Making a Simple Scene

So far you’ve set up your game development environment, and now have a familiarity with programming basics, your scripting tool MonoDevelop, and the Unity Scripting Reference. This chapter’s focus is on your primary game development tool, Unity, and how to create and manage the fundamental parts that make up a rudimentary game scene.

A game is made up of scenes, a scene is made up of game objects, a game object is made up of components, and components have properties that are governed by their internal functions, as you can see in Figure 3-1. In this chapter you will get a hands-on introduction to putting these together in a scene using the Unity editor interface, along with an introduction to the Standard ...

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