BRIEF CONTENTS
Chapter 1: Introducing Small Basic
Chapter 5: Drawing Shapes with Turtle Graphics
Chapter 7: Empowering Programs with Math
Chapter 8: Making Decisions with If Statements
Chapter 9: Using Decisions to Make Games
Chapter 10: Solving Problems with Subroutines
Chapter 11: Event-Driven Programming
Chapter 12: Building Graphical User Interfaces
Chapter 13: Repeating For Loops
Chapter 14: Creating Conditional While Loops
Chapter 15: Grouping Data in One-Dimensional Arrays
Chapter 16: Storing Data with Associative Arrays
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