This chapter explains how to create scripts that can read in and remember values. When you use variables, you can write applications that interact with users and respond to their input. Here’s what we’ll cover in this chapter:
The data types supported by Scratch
How to create variables and manipulate them
How to obtain input from users and write interactive programs
Though the scripts you wrote in the last four chapters helped you learn important Scratch programming skills, they lacked many key elements of a large-scale application. More complex programs can remember values and decide to take an action based on certain conditions. This chapter will address the first of these two deficiencies, and decision making will be covered ...