Introduction

After I updated my previous book, Learn cocos2d 2 to its 3rd edition (published late 2012), I had absolutely no intention of writing another technical book. Certainly not one about Cocos2D.

For one, writing a book is a lot of work and that makes it even more painful to see it go out of date even before it is published. This fate is shared by many technical books.

On the other hand, Cocos2D in its 2.x version was fairly stable. It also didn’t seem to have gone anywhere. It was merely being maintained at the time, with new features being developed not in the best interest of the community, but instead in the best interest of the company that had, at the time, internalized the development of the open source project Cocos2D.

In fall ...

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