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Learn SpriteBuilder for iOS Game Development by Steffen Itterheim

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Chapter    13

Porting to Android

How cool would it be if you could build and run your SpriteBuilder app on Android devices?

You can!

There’s no Java or C++ programming needed to do so. SpriteBuilder provides the necessary plugins for Xcode to cross-compile your Objective-C code to Android. In fact, all the libraries used by SpriteBuilder apps—most notably Cocos2D-Swift, Chipmunk2D and ObjectAL—are fully compatible.

How Does Android Support Work?

The development of SpriteBuilder and Cocos2D since version 3 (Cocos2D-Swift to be precise) is done by Apportable developers. Apportable is a company that specializes in cross-compiling Objective-C code for the Android platform.

Originally, Apportable was a command-line tool for expert programmers and ...

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