Porting to Android
How cool would it be if you could build and run your SpriteBuilder app on Android devices?
There’s no Java or C++ programming needed to do so. SpriteBuilder provides the necessary plugins for Xcode to cross-compile your Objective-C code to Android. In fact, all the libraries used by SpriteBuilder apps—most notably Cocos2D-Swift, Chipmunk2D and ObjectAL—are fully compatible.
How Does Android Support Work?
The development of SpriteBuilder and Cocos2D since version 3 (Cocos2D-Swift to be precise) is done by Apportable developers. Apportable is a company that specializes in cross-compiling Objective-C code for the Android platform.
Originally, Apportable was a command-line tool for expert programmers and ...