Chapter     2

SKActions and SKTextures: Your First Animated Sprite

The “Hello World” application was a good introduction to a few Sprite Kit fundamentals such as the SKScene, SKLabelNode, SKSpriteNode, and SKAction objects, but it was seriously lacking in functionality (unless your idea of a great game is to spawn 100 spinning spaceships faster than the next developer)!

In this chapter, you’re going to begin writing a game, entitled “Sewer Bros.” You will start by having a splash screen presented to the user, and when the user touches the screen to start a game, you will transition to a new screen and add an animated sprite to it. Each subsequent chapter will add more features and functionality until, upon reaching the end of the book, you will ...

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