Chapter    6

Taking the Development Ahead

In this chapter, we will continue the development of our Tank Fence game. For this, we will be using the TANK FENCE 3 application from the previous chapter. First, you have to make small changes to the UI of this application. Then, I will introduce two new classes to help us deal with Missile and Enemy game objects.

Specifying the Render Mode

In some graphical applications, rendering may not be required in a persistent manner, such as an application where you simply rotate a 3D object about various axes. For such applications, rendering is only required when a specific event has been dispatched (e.g., touch event).

If there was a way we could explicitly request rendering (upon listening the dispatched ...

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