Chapter     13

Libraries

While these frameworks discussed in this book are complete in their own respects, developers always require a little bit more. This subtle demand generally translates into libraries and tools that are created for internal use. Some people also share these tools and libraries, either commercially or under the MIT license. The use of these third-party libraries does not undermine the power of these frameworks, but instead works to enhance the frameworks further. In this chapter, we shall look at some libraries that are useful when developing—some of which can be adapted for use with frameworks other than the one they were initially developed for.

This chapter doesn’t present an all-inclusive list of libraries, as there ...

Get Learn Lua for iOS Game Development now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.