Chapter    7

Creating a Game Menu and a Particles Effect: An Angry Birds-like Game, Part II

In the previous chapter you learned how to build the basics for an Angry Birds-like game. But you still have a lot to learn. You need a target to aim at and blocks to protect the target. It’s also an opportunity to introduce tables, which perform some very advance optimization. Last but not least, you will build a very cool menu system.

In this chapter, you will:

  • Build the target and blocks.
  • Use the Particles effect feature.
  • Learn about GameSalad tables.
  • Optimize your game with tables.
  • Create a cool menu system.

Aiming at a Target: Destroying Blocks

What would a canon game be without target and blocks to protect the target? In this section, you will ...

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