Book description
Have you ever wondered how electronic gadgets are created? Do you have an idea for a new proof-of-concept tech device or electronic toy but have no way of testing the feasibility of the device? Have you accumulated a junk box of electronic parts and are now wondering what to build?
Learn Electronics with Arduino will answer these questions to discovering cool and innovative applications for new tech products using modification, reuse, and experimentation techniques. You'll learn electronics concepts while building cool and practical devices and gadgets based on the Arduino, an inexpensive and easy-to-program microcontroller board that is changing the way people think about home-brew tech innovation.
Learn Electronics with Arduino uses the discovery method. Instead of starting with terminology and abstract concepts, You'll start by building prototypes with solderless breadboards, basic components, and scavenged electronic parts. Have some old blinky toys and gadgets lying around? Put them to work! You'll discover that there is no mystery behind how to design and build your own circuits, practical devices, cool gadgets, and electronic toys.
As you're on the road to becoming an electronics guru, you'll build practical devices like a servo motor controller, and a robotic arm. You'll also learn how to make fun gadgets like a sound effects generator, a music box, and an electronic singing bird.
What you'll learn
Electronics fundamentals using the discovery method
How to make your own embedded diagnostics for your gadgets
How to drive servos and DC motors with Arduino
How to work with analog signals and sound
How to put photocells to work
How to create LED displays
Who this book is for
This book will appeal to inventors, engineers, educators, and technology students interested in exploring rapid product design concepts by modifying circuits, using the Arduino, and reuse of discarded non-functional electronics.
Table of contents
- Title
- Dedication
- Contents at a glance
- Contents
- Foreword
- About the Author
- About the Technical Reviewer
- Acknowledgments
- Introduction
- Chapter 1: Electronic Singing Bird
-
Chapter 2: Mini Digital Roulette Games
- Parts List
- How It Works
- Forward Biasing a LED
- Mini Roulette Game, Version 1
- Adding the Game Software
- The Seven-Segment LED Display Basics
- The 7447 BCD-to-Decoder IC Basics
- Build a BCD-to-Decimal Circuit with Seven Segment LED Display
- Assembly of the Final Circuit on the Breadboard
- Adding the Mini Digital Roulette Game Software
- Final Testing of the Mini Digital Roulette Game
- Further Discovery Method Suggestions
-
Chapter 3: An Interactive Light Sequencer Device
- Parts List
- Remix Revisited
- How It Works
- The Potentiometer
- Measurement Setup Procedure
- How to Drive Multiple LEDs with a Microcontroller
- Building the Remixed Interactive LED Sequencer Device
- Creating the Sequential-Switching Software
- Final Testing of the Interactive Light Sequencer Device
- Further Discovery Methods
- Chapter 4: Physical Computing and DC Motor Control
-
Chapter 5: Motion Control with an Arduino: Servo and Stepper Motor Controls
- Parts List
- Remixing Motion Controls
- How It Works
- Experimenting with a Servo Motor
- Fritzing Software
- Physical Computing: A Servo Motor with a Potentiometer
- Physical Computing: A Servo Motor with a Joystick
- Physical Computing: A Servo Motor with a FlexiForce Sensor
- Motion Control Basics
- The Darlington Transistor
- The Unipolar Stepper Motor
- A Multisim Digital Controller Model for a Unipolar Stepper Motor
- Build an Arduino Unipolar Stepper Motor Controller
- Adding a Speed Control Function
- Final Testing of the Servo and Stepper Motor Controllers
- Further Discovery Method Suggestions
-
Chapter 6: The Music Box
- Parts List
- Remixing Physical-Computing and Driver Interface Circuits
- How It Works
- Experimenting with PWM
- Building and Testing a Basic Music Box Controller
- Physical Computing and the Music Box Controller
- Building and Testing a Basic Music Box Controller with a Keypad
- Final Testing of the Music Box Controllers
- Further Discovery Methods
-
Chapter 7: Fun with Haptics
- Parts List
- Remixing Physical Computing and Driver Interface Circuits
- How It Works
- Experimenting with a Vibration Motor
- Physical Computing: A Vibration Motor
- Keypad Haptics
- Mechatronics and Haptics
- FlexiForce Sensor Haptics
- A Robot End Effector Test Stand
- Final Testing of Haptics Controllers
- Further Discovery Method Suggestions
- Chapter 8: LCDs and the Arduino
- Chapter 9: A Logic Checker
- Chapter 10: Man, It’s Hot: Temperature Measurement and Control
- Index
Product information
- Title: Learn Electronics with Arduino
- Author(s):
- Release date: June 2012
- Publisher(s): Apress
- ISBN: 9781430242666
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