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Learn cocos2d 2: Game Development for iOS by Andreas Löw, Steffen Itterheim

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Chapter    17

Out of the Ordinary

This final chapter contains no source code. I’m not even going to talk much about the cocos2d engine. Instead, I’d like to focus on where you can look after finishing this book, if you want to ask questions and learn more. Without a doubt, the number one place to go after reading this book is www.learn-cocos2d.com. Every other week I publish an in-depth article about example code, guidance, references, the state of affairs, and the occasional opinion piece. You’ll also find links to the Cocos2D Podcast and my LearnCocosTV channel.

You should also investigate which technologies may be useful to implement in your game, such as advertising, analytics, one of the many social networking libraries, and even server ...

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