Chapter     8

Compositing in Android: Advanced Graphical User Interface Design

In this chapter, we will take the foundational digital imaging concepts that we mastered in the previous chapter, and build more complicated digital imaging constructs to add even more advanced graphics design-based (i.e., bitmap-based) user interface elements to our Hello World application. This will help you to make your app visually spectacular, whether it is a game, business app, utility app, or (hopefully) something altogether new and never before done.

We discuss multi-state user interface elements, which change the images that a user sees while using the UI, and provide the end-user visual feedback regarding what they are touching (or are clicking), and which ...

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