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Learn Adobe Flash Professional CS5 by Video: Core Training in Rich Media Communication

Video Description

This innovative product from Adobe Press combines interactive video and a printed reference to teach the fundamentals of Flash Professional CS5 as well as the basic principles of rich media design. Structured around the objectives of the “Rich Media Communication using Adobe Flash CS5” exam at the Adobe Certified Associate level, this Adobe-approved product teaches how to create animations and well-designed interactive Web pages using rich media with Flash.

Experienced instructors present 18 hours of high quality HD video, complete with lesson files, assessment quizzes and review materials. The video is wrapped in a unique interface that allows the viewer to jump to any topic and also bookmark individual sections for later review. The unique Watch-and-Work mode shrinks the video into a small window to allow the student to work alongside in Flash.

Project files used in the lessons are included on the disc so viewers can practice what they’ve learned, and interactive review questions help reinforce freshly gained knowledge.

Table of Contents

  1. 1 Getting Started with Flash CS5
    1. What can I Create with Flash? 00:00:51
    2. File Formats Used in Flash 00:05:02
  2. 1.2 File Formats and Icons
    1. Introduction to File Formats and Icons 00:02:14
    2. Saving .fla Files 00:01:41
    3. Saving .xfl Files 00:07:08
    4. How to Save Graphics File Formats 00:10:42
  3. 1.3 Planning Your Project
    1. Setting Project Requirements 00:02:54
    2. Case Study: Client Goals 00:04:20
  4. 1.4 Introducing the Flash Interface
    1. Identifying the Elements of the Flash Interface 00:10:54
    2. Welcome Screen 00:09:43
    3. Main Menu Bar 00:06:48
    4. The Toolbar 00:07:17
    5. The Stage and the Work Area 00:05:21
    6. The Panels 00:10:59
    7. Creating Workspaces 00:06:04
  5. 2 The Interactive Tools Panel
    1. Selection Tool 00:23:02
    2. Subselection Tool 00:04:59
    3. Free Transform Tool, Gradient Tool 00:11:14
    4. 3D Rotation Tool, 3D Translation Tool 00:06:59
    5. Lasso Tool 00:07:40
    6. Pen Tool, Anchor Point Tools 00:12:15
    7. Text Tool 00:19:20
    8. Line Tool 00:04:13
    9. Shape Tools 00:09:49
    10. Pencil Tool 00:02:03
    11. Brush Tool, Spray Brush Tool 00:13:07
    12. Deco Tool 00:16:56
    13. Bone Tool, Bind Tool 00:23:20
    14. Paint Bucket Tool, Ink Bottle Tool 00:03:31
    15. Eye Dropper Tool 00:04:50
    16. Eraser Tool 00:03:23
    17. Hand Tool 00:01:31
    18. Zoom Tool 00:01:41
  6. 3.1 Creating Vector Artwork in Flash
    1. Vector vs. Bitmap 00:12:22
    2. Understanding Flash Merge Drawing Mode 00:11:27
    3. Understanding Flash Object Drawing Mode 00:05:30
    4. Drawing Art with Merge Drawing Mode 00:07:34
    5. Creating Vector Art with the Flash Drawing Tools 00:23:36
    6. Creating Patterns from Symbols 00:09:46
    7. Using Advanced Drawing Tools 00:10:08
    8. Using the Deco Tool 00:04:09
  7. 3.2 Importing Artwork
    1. Importing and Modifying Graphics and Images 00:19:52
    2. Importing Vector Art 00:05:51
  8. 3.3 Modifying Artwork
    1. Modifying Vector Art 00:04:31
    2. Using Rulers and Guides 00:16:29
  9. 4 Working with Symbols and the Library
    1. Managing Library Content 00:14:54
    2. Understanding Symbols 00:08:16
  10. 4.3 Understanding Graphic Symbols
    1. Creating a Graphic Symbol 00:13:32
    2. Editing and Using Graphic Symbols 00:13:53
  11. 4.4 Understanding Movie Clip Symbols
    1. Creating Movie Clip Symbols 00:10:07
    2. Editing Movie Clip Symbols 00:11:18
    3. Movie Clip Symbols vs. Graphic Symbols 00:11:24
  12. 4.6 Understanding Button Symbols
    1. Creating a Button Symbol 00:15:06
    2. Editing Button Symbols 00:08:19
    3. Creating Invisible Buttons 00:10:29
  13. 5 Importing Artwork
    1. Importing JPG files 00:08:14
    2. Importing GIF files 00:05:34
    3. Importing PNG Files 00:01:18
    4. Importing Artwork from Photoshop 00:13:59
    5. Importing Artwork from Illustrator 00:04:50
  14. 6 Working with Text
    1. Understanding Text Field Types 00:06:52
    2. Understanding Text Layout Format 00:19:38
  15. 6.2 Working with Text
    1. Creating Text Fields 00:25:13
    2. Advanced Text Formatting 00:06:15
    3. Using Text Rendering Methods 00:11:45
  16. 6.3 Advanced Text Techniques
    1. Adding Filters to Text 00:12:04
    2. Using External Text Files 00:15:28
  17. 6.4 Animating Text
    1. Animating Text Perspective 00:09:35
    2. Animating Text Characters 00:04:42
    3. Animating Text with a Motion Tween 00:10:10
    4. Animating Text with a Mask 00:19:00
  18. 7 Working with the Layers and the Timeline
    1. Working with Layers 00:11:55
    2. Organizing Artwork with Layers 00:14:12
    3. Understanding Frame Rate 00:05:34
  19. 7.3 Understanding the Timeline
    1. Understanding the Timeline Icons in a Classic Tween 00:07:32
    2. Understanding Timeline Icons in an Object-Based Tween 00:04:52
    3. Aligning Objects with Onion Skinning and the Grid 00:06:18
    4. Using Frame Labels 00:08:12
    5. Editing Frames on the Timeline 00:09:11
  20. 8 Working with Shape Tweens
    1. Creating a Simple Shape Tween 00:11:00
    2. Shape Tweening Text 00:05:26
    3. Advanced Shape Tweening 00:04:42
  21. 9 Working with Motion Tweens
    1. Creating An Object-Based Motion Tween 00:06:53
    2. Altering the Path of a Motion Tween 00:06:46
    3. Altering the Curve of a Motion Path 00:03:29
    4. Using the Motion Editor 00:07:26
    5. Setting the Ease Property of an Animation 00:04:54
    6. Working with Motion Presets 00:05:50
  22. 9.2 Understanding Classic Tweens
    1. Creating a Simple Classic Tween 00:04:11
    2. Using a Motion Guide with a Classic Tween 00:05:03
    3. Modifying Classic Tween Properties 00:02:47
  23. 9.3 Understanding Object-Based Tweens
    1. Viewing an Object-Based Tween 00:05:06
    2. Creating an Object-Based Tween 00:05:38
  24. 9.4 Using Inverse Kinematics
    1. Using the Bone Tool 00:04:27
  25. 10 Introduction to ActionScript
    1. Introduction to Object-Oriented Programming with ActionScript 00:07:30
    2. Viewing ActionScript that Controls the Timeline 00:04:42
    3. Viewing ActionScript that Enables Interactivity 00:09:09
    4. Where to Write ActionScript 00:07:54
    5. What does ActionScript Consist of? 00:08:35
  26. 10.6 Controlling the Timeline with ActionScript
    1. Preparing a File for ActionScript 00:10:55
    2. Stopping Timelines from Playing and Looping 00:10:38
    3. Controlling Button Actions by Adding Event Listeners 00:13:28
    4. Using Trace Statements and Comments 00:10:04
  27. 10.7 ActionScript Programming Basics
    1. Creating Variables and Setting Data Types 00:10:49
    2. Understanding Conditional Statements 00:10:56
    3. Using Variables and Functions 00:06:47
  28. 10.8 Understanding Flash Code Snippets
    1. Using Code Snippets 00:08:18
    2. Editing Code Snippets 00:08:15
    3. Using ScriptAssist 00:11:31
  29. 11 Working with Sound
    1. Introduction to Using Sound in Flash 00:04:43
    2. Importing Sound into Flash 00:02:07
    3. Optimizing Sound Files 00:07:28
  30. 11.4 Working with Sound
    1. Streaming Sounds 00:04:13
    2. Streaming Sounds in a Movie Clip 00:03:03
    3. Editing Sounds in Flash 00:05:51
    4. Using Sound in Button Symbols 00:06:20
  31. 12 Working with Video
    1. Introduction to Flash Video 00:04:37
  32. 12.2 Using Video in Flash
    1. Importing Video 00:08:40
    2. Embedding Video 00:06:44
    3. Using the Adobe Media Encoder 00:07:15
  33. 13 Testing and Publishing
    1. Setting SWF Publish Settings 00:08:55
    2. Spell Checking 00:05:36
  34. 13.2 Accessibility
    1. Setting Document Accessibility Options 00:03:16
    2. Setting Accessibility Options for Individual Objects 00:06:39
    3. Hiding Objects from Screen Readers 00:01:34
    4. Additional Steps To Ensure Accessibility 00:14:20
    5. Setting HTML Publish Settings 00:05:59
    6. Testing in and from Flash 00:06:04
    7. Publishing Your SWF for Deployment 00:01:34