VIRTUAL WORLD

Brian A. White, author of Second Life: A Guide to Your Virtual World (Que, 2007), describes SL as both a platform and a community. He sees SL as a platform as an Internet-based, multiuser, 3D environment that emphasizes innovation, social networking, and collaboration. He sees SL as a community as being inhabited by residents who can explore the SL universe, interact with other avatars, socialize, participate in interactive group experiences, and learn from one another.

Since its inception in 2003, Second Life has become a popular virtual reality tool, attracting individuals from all over the world by offering a variety of opportunities for creating learning environments where individuals can build a sense of community, interact, ...

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