What this book covers

Chapter 1, Building a Clock App provides a gentle introduction to writing applications with Kivy. It covers the Kivy language, layouts, widgets and timers. By the end of the chapter we build a simple Clock app, similar to the one found in your cellphone.

Chapter 2, Building a Paint App is a further exploration of the Kivy framework's components and functionality. The resulting Paint app showcases the customization of built-in widgets, drawing arbitrary shapes on canvas and handling multi-touch events.

Chapter 3, Sound Recorder for Android serves as an example of writing a Kivy-based Android app. It shows how to use the Pyjnius interoperability layer to load Java classes into Python, which enables us to mix Android API calls ...

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