Preface

Mobile applications ceased to be the "new hotness" a long time ago, and these days users routinely expect that new software—be it a videogame or a social network—has a mobile version. Similar trend affects desktop operating systems; writing cross-platform software, once uncommon, has swiftly become a norm. Even game developers, usually limited to Microsoft operating systems on desktop, can be seen working on Mac and Linux ports for many new titles (for example, Steam, at the time of writing, hosts more than a hundred games that run on Mac and more than 50 that run on Linux).

This is especially valuable for start-ups and indie developers: building truly cross-platform software widens the potential audience, which leads to increased sales ...

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