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Kinect in Motion – Audio and Visual Tracking by Example by Massimo Fascinari, Clemente Giorio

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Chapter 3. Skeletal Tracking

Skeletal tracking allows applications to recognize people and follow their actions. Skeletal tracking combined with gesture-based programming enables applications to provide a natural interface and increase the usability and ease of the application itself.

In this chapter we will learn how to enable and handle the skeleton data stream. For instance, we will address the following:

  • Tracking users by analyzing the skeleton data streamed by Kinect and mapping them to the color stream
  • Understanding what joints are and which joints are tracked in the near and seated mode
  • Observing the movements of the tracked users to detect simple actions

Mastering the skeleton data stream enables us to implement an application by tracking the ...

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