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Kinect in Motion – Audio and Visual Tracking by Example by Massimo Fascinari, Clemente Giorio

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Appendix A. Kinect Studio and Audio Recording

In the previous chapters, we walked through the journey on how to manage and master all the data streamed out from the Kinect sensor, starting from managing the depth and color stream to implementing natural user interface enabled applications based on gestures and speech recognition.

While implementing the proposed examples, we have been standing up, walking in our room or office, and letting our colleagues or friends wonder what we were doing!

Of course, we would never like to discourage doing physical exercises and talking to our Kinect sensor, but having said so, there are in fact scenarios where we need to be close to the keyboard. For instance, when things go wrong and we cry for a passionate look ...

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