Index

A note on the digital index

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Symbols

`o’ images, visual effects (continued)
painting, Painting the Images
processing, AWT image model, AWT Image Processing
sequence display, Displaying Image Sequences
implementation details, Visual Effects for ‘o’ Images
transparency (BITMASK, TRANSULENT, OPAQUE), RescaleOp Processing
updating, Updating the Images
VolatileImage class, creating and managing with, VolatileImage

A

active rendering, converting to, Converting to Active Rendering
AffineTransformOp class, BufferedImageOp Operations
algorithms
A* pathfinding, The A* Algorithm, A* Information
approximate and probabilistic, Non-Java 3D Approaches
boid, Flocking Boids
CLOD, The CLOD Algorithm
collision, Updating the sprite
cone rotation, Rotating the Cone
dead reckoning, Dead reckoning
Euler’s integration, Updating Particles
explosion facing the viewer, Firing the Beam
flatness fractal, Building the Fractal Land
flocking and Artificial Life, Non-Java 3D Approaches
nearest neighbor for scaling, drawImage()-Based Processing
nearness testing, The Basic 3D Sprite
optimized view frustum, Java 3D Is Too Slow for Games
traversing a scene graph, Examining a Model’s Scene Graph
AlienAStarSprite class, The Aliens
AlienQuadSprite ...

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