Index
A note on the digital index
A link in an index entry is displayed as the section title in which that entry appears. Because some sections have multiple index markers, it is not unusual for an entry to have several links to the same section. Clicking on any link will take you directly to the place in the text in which the marker appears.
Symbols
- `o’ images, visual effects (continued)
- painting, Painting the Images
- processing, AWT image model, AWT Image Processing
- sequence display, Displaying Image Sequences
- implementation details, Visual Effects for ‘o’ Images
- transparency (BITMASK, TRANSULENT, OPAQUE), RescaleOp Processing
- updating, Updating the Images
- VolatileImage class, creating and managing with, VolatileImage
A
- active rendering, converting to, Converting to Active Rendering
- AffineTransformOp class, BufferedImageOp Operations
- algorithms
- A* pathfinding, The A* Algorithm, A* Information
- approximate and probabilistic, Non-Java 3D Approaches
- boid, Flocking Boids
- CLOD, The CLOD Algorithm
- collision, Updating the sprite
- cone rotation, Rotating the Cone
- dead reckoning, Dead reckoning
- Euler’s integration, Updating Particles
- explosion facing the viewer, Firing the Beam
- flatness fractal, Building the Fractal Land
- flocking and Artificial Life, Non-Java 3D Approaches
- nearest neighbor for scaling, drawImage()-Based Processing
- nearness testing, The Basic 3D Sprite
- optimized view frustum, Java 3D Is Too Slow for Games
- traversing a scene graph, Examining a Model’s Scene Graph
- AlienAStarSprite class, The Aliens
- AlienQuadSprite ...
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