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K-12 Education

Book Description

Primary and Secondary education is a formative time for young students. Lessons learned before the rigors of higher education help to inform learners’ future successes, and the increasing prevalence of learning tools and technologies can both help and hinder students in their endeavors. K-12 Education: Concepts, Methodologies, Tools, and Applications investigates the latest advances in online and mobile learning, as well as pedagogies and ontologies influenced by current developments in information and communication technologies, enabling teachers, students, and administrators to make the most of their educational experience. This multivolume work presents all stakeholders in K-12 education with the tools necessary to facilitate the next generation of student-teacher interaction.

Table of Contents

  1. Cover
  2. Title Page
  3. Copyright Page
  4. Editorial Advisory Board and List of Reviewers
    1. Editor-in-Chief
    2. Associate Editors
    3. Editorial Advisory Board
  5. Preface
  6. Section 1: Fundamental Concepts and Theories
    1. Chapter 1: ICT in the Classroom
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. TEACHING AND LEARNING BY ICT
      5. FUTURE RESEARCH DIRECTIONS
      6. CONCLUSION
    2. Chapter 2: Using Digital Tools to Teach Writing in K-12 Classrooms
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. FOUR CLASSROOM EXAMPLES
      5. FUTURE RESEARCH DIRECTIONS
      6. CONCLUSION
    3. Chapter 3: Integrated Technology for Culturally Competent Communication in Urban Schools
      1. ABSTRACT
      2. INTRODUCTION
      3. COMMUNITY BUILDING
      4. COMMUNICATION AND MEANING-MAKING
      5. COMMUNICATION ADAPTATION
      6. CONCLUSION
      7. LESSONS LEARNED
      8. APPENDIX: DISCUSSION QUESTIONS
    4. Chapter 4: Technology Integration in UAE Schools
      1. ABSTRACT
      2. INTRODUCTION
      3. CONCLUSION
    5. Chapter 5: Communication Technology Integration in the Content Areas for Students with High-Incidence Disabilities
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. SETTING THE STAGE
      5. CASE DESCRIPTION
      6. CURRENT STATUS OF THE CASE
      7. CONCLUSION
      8. LIMITATIONS AND FUTURE RESEARCH
      9. EPILOGUE
      10. APPENDIX: DISCUSSION QUESTIONS
    6. Chapter 6: An Overview of Inclusive Education in the United States
      1. ABSTRACT
      2. INTRODUCTION
      3. LEGISLATIVE ACTIONS SUPPORTING INCLUSION IN THE U.S.
      4. CATEGORIES AND PREVALENCE OF STUDENTS WITH DISABILITIES IN THE U.S. CLASSROOMS
      5. IDENTIFICATION STRATEGIES FOR STUDENTS WITH MILD-TO-MODERATE DISABILITIES
      6. INCLUSION PRACTICES FOR STUDENTS WITH MILD-TO-MODERATE DISABILITIES
      7. INCLUSION PRACTICES FOR STUDENTS WITH SIGNIFICANT DISABILITIES
      8. CONCLUSION
      9. APPENDIX: DISCUSSION QUESTIONS
    7. Chapter 7: Education for Inclusion Using Virtual Worlds
      1. ABSTRACT
      2. INTRODUCTION
      3. ICT AND EDUCATION: E-LEARNING AND BEYOND
      4. VIRTUAL WORLDS AND EDUCATION
      5. SOME EXAMPLES OF VIRTUAL WORLDS FOR EDUCATION
      6. VIRTUAL WORLDS AND EDUCATION FOR INCLUSION
      7. CASE STUDY: EDUCATION FOR INCLUSION USING VIRTUAL WORLDS
      8. LESSONS LEARNED AND CONCLUSION
    8. Chapter 8: Meeting the Needs of Exceptional Students
      1. ABSTRACT
      2. INTRODUCTION
      3. THE PROBLEM: ONE SIZE DOES NOT FIT ALL
      4. THE CONCEPT OF UNIVERSAL DESIGN FOR LEARNING
      5. MULTIPLE MEANS OF REPRESENTING CONTENT
      6. MULTIPLE MEANS OF ENGAGEMENT
      7. MULTIPLE MEANS OF EXPRESSION
      8. RECOMMEDATIONS FOR UDL IN TEACHER EDUCATION
      9. FINAL THOUGHTS
    9. Chapter 9: Librarians’ Roles in Informatics to Support Classroom Incorporation of Technology
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. ISSUES, CONTROVERSIES, PROBLEMS
      5. SOLUTIONS AND RECOMMENDATIONS
      6. FUTURE RESEARCH DIRECTIONS
      7. CONCLUSION
    10. Chapter 10: Grappling with Change
      1. ABSTRACT
      2. INTRODUCTION
      3. LACK OF TECHNOLOGY IN TEACHER EDUCATION PROGRAMS
      4. USING TECHNOLOGY IN TEACHER EDUCATION PROGRAMS
      5. EMBRACING WIKIS IN THE CLASSROOM
      6. CONCLUSION
      7. APPENDIX
    11. Chapter 11: Virtually Unprepared
      1. ABSTRACT
      2. INTRODUCTION
      3. EXAMINING ONLINE TEACHING
      4. EXISTING PRE-SERVICE TEACHER EDUCATION INITIATIVES
      5. EXISTING IN-SERVICE TEACHER EDUCATION INITIATIVES
      6. ONLINE TEACHING ENDORSEMENT INITIATIVES
    12. Chapter 12: High School Students’ Argument Patterns in Online Peer Feedback
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. THE STUDY
      5. FUTURE RESEARCH DIRECTIONS
      6. CONCLUSION
    13. Chapter 13: A State of the Art Cart
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. BEGINNING WITH AN ART EDUCATION PROBLEM
      5. FUTURE RESEARCH DIRECTIONS
      6. CONCLUSION
    14. Chapter 14: A Perspective on Games and Patterns
      1. ABSTRACT
      2. INTRODUCTION
      3. GAMES AND PATTERNS IN THE CURRICULUM OF MATHEMATICS EDUCATION
      4. THE RELATIONSHIP BETWEEN GAMES AND PATTERNS
      5. CONCLUSION
      6. IMPLICATIONS ON THE CURRICULUM
  7. Section 2: Development and Design Methodologies
    1. Chapter 15: Elements of Game Design
      1. ABSTRACT
      2. REVIEW OF THE LITERATURE INFLUENCING COURSE PROPOSAL AND DESIGN
      3. A SCHOOL DISTRICT CULTURE SUPPORTING INNOVATION
      4. PRACTICALITIES OF WRITING AND IMPLEMENTING THE CURRICULUM
      5. CURRICULUM DETAILS: TEACHING, LEARNING, ASSESSMENT, AND EVALUATION
      6. CHALLENGES
      7. SUMMARY
    2. Chapter 16: Personalized, Adaptive Digital Educational Games using Narrative Game-Based Learning Objects
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. CONCLUSION
    3. Chapter 17: Ethical Considerations for Learning Game, Simulation, and Virtual World Design and Development
      1. ABSTRACT
      2. INTRODUCTION
      3. IMPLICATIONS: DESIGN ETHICALLY
      4. CONCLUSION
    4. Chapter 18: Assessment in Authentic Environments
      1. ABSTRACT
      2. INTRODUCTION
      3. EXAMINING THE LITERATURE: TPACK-INFORMED STUDIES ON K-12 STUDENT LEARNING
      4. DESIGNING INSTRUMENTS AND REPORTING RESULTS FROM CLASSROOM-BASED TPACK RESEARCH
      5. GENERAL CONCERNS REGARDING STANDARDIZED ITEMS
      6. STRATEGIES FOR DEVELOPING NEW ITEMS
      7. STRATEGIES FOR EVALUATING EXISTING ITEMS
      8. INTEGRATING STANDARDIZED ASSESSMENTS INTO RESEARCH DESIGNS
      9. CONCLUSION
    5. Chapter 19: Effectiveness of International Distance Education in High School between Thailand and Japan
      1. ABSTRACT
      2. INTRODUCTION
      3. FRAMEWORK OF DISTANCE LEARNING COURSE
      4. LEARNING FEEDBACK AND EVALUATION
      5. RESULTS OF REGRESSION ANALYSIS
      6. DISCUSSION
      7. CONCLUSION
    6. Chapter 20: Enhancing Pedagogy with mLearning
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. METHOD
      5. RESULTS AND DISCUSSION
      6. WHY ISN’T MLEARNING HAPPENING AT HOME?
      7. CONTENT ANALYSIS OF INTERVIEWS
      8. RECOMMENDATIONS AND CONCLUSION
    7. Chapter 21: Integrating Accessible Multiplication Games into Inclusive Classrooms
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. REVIEW OF LITERATURE
      5. METHOD
      6. RESULTS
      7. DISCUSSION
      8. APPENDIX
    8. Chapter 22: Implementing Common Core State Standards using Digital Curriculum
      1. ABSTRACT
      2. INTRODUCTION
      3. THE CHALLENGE OF TEACHING IN TODAY’S CLASSROOM
      4. NEW STANDARDS, NEW CURRICULUM, DIFFERENT INSTRUCTIONAL METHOD
      5. TEACHING AND LEARNING COMMON CORE WITH DIGITAL CURRICULUM
      6. COMMON CORE STATE STANDARDS FOR MATHEMATICS EMBEDDED IN DIGITAL CURRICULUM
      7. CONCLUSION
    9. Chapter 23: Physics and Creative Thinking Connected by “Bit”
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. NO HASSLE APPROACH TO PHYSICS
      5. FUTURE RESEARCH DIRECTIONS
      6. CONCLUSION
      7. APPENDIX
    10. Chapter 24: Reification of Five Types of Modeling Pedagogies with Model-Based Inquiry (MBI) Modules for High School Science Classrooms
      1. ABSTRACT
      2. INTRODUCTION
      3. MODELING AS SCIENCE AND SCIENCE LEARNING
      4. OUR COLLABORATION PROJECT FOR MODEL-BASED INQUIRY (MBI)
      5. MODELING PEDAGOGIES IN PRACTICE: ELECTROSTATIC ENERGY MODULE
      6. MODELING PEDAGOGIES IN PRACTICE: ADDITIONAL MBI MODULES
      7. CONCLUSION AND FUTURE DIRECTIONS WITH THE MODELING PEDAGOGIES
    11. Chapter 25: Developing a Web Application for the Integration of Real-World, Scientific, Problem-Solving into the Secondary Classroom
      1. ABSTRACT
      2. ORGANIZATION BACKGROUND
      3. SETTING THE STAGE
      4. CASE DESCRIPTION
      5. TECHNOLOGY CONCERNS
      6. TECHNOLOGY COMPONENTS
      7. MANAGEMENT AND ORGANIZATIONAL CONCERNS
    12. Chapter 26: Generating Transferable Skills in STEM through Educational Robotics
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. DESIRABLE SKILL SETS
      5. SKILLS DEVELOPMENT
      6. STRATEGIES FOR ENHANCING STEM SKILLS IN FUTURE CURRICULA
      7. CONCLUSION
    13. Chapter 27: Developing and Evaluating a Web-Based, Multi-Platform Curriculum for After-School Robotics
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. DESIGNING AND EVALUATING iCODE
      5. FUTURE RESEARCH DIRECTIONS
  8. Section 3: Tools and Technologies
    1. Chapter 28: Robotics and Problem-Based Learning in STEM Formal Educational Environments
      1. ABSTRACT
      2. INTRODUCTION: ROBOTICS AND PROBLEM BASED LEARNING
      3. AN “OPEN-SOURCE” FLEXIBLE ROBOTICS PLATFORM: THE CEENBOT
      4. THE PARTNER SCHOOL DISTRICT’S INTEGRATION OF SPIRIT EDUCATIONAL ROBOTICS
      5. THE SPIRIT TEACHER TRAINING INSTITUTES
      6. SPIRIT TEACHER TRAINING RESULTS TO DATE
      7. THE SPIRIT 2009 AND 2010 SHOWCASE EVENTS
      8. FURTHER SPIRIT PILOT TESTING AND FIELD TESTING PROCEDURES PLANS
      9. THE SPIRIT PLANS TO SCALE UP
    2. Chapter 29: Core Math Tools
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. AFFORDANCES OF FOR CURRICULUM MATERIALS DESIGN AND ENACTMENT
      5. CMT SUPPORTING SPECIFIC CONTENT STANDARDS
      6. CMT WEB PORTAL AND RESOURCES
      7. CHALLENGES AND IMPLICATIONS
      8. CONCLUSION
    3. Chapter 30: The Impact of Investigations and the Interactive Whiteboard on Students’ Mathematical Practice in Investigations Classrooms
      1. ABSTRACT
      2. INTRODUCTION
      3. INVESTIGATIONS IN NUMBER, DATA, AND SPACE CURRICULUM
      4. INVESTIGATIONS FOR THE INTERACTIVE WHITEBOARD
      5. TEACHERS TRYING OUT THE SOFTWARE
      6. ILLUSTRATIVE MODELING: COMMON CORE MATHEMATICAL PRACTICE
      7. IMPLICATIONS, CHALLENGES, FUTURE DIRECTIONS
      8. CONCLUSION
    4. Chapter 31: Learning in the Primary School Classroom using the Interactive Whiteboard
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. INTERACTIVITY OF THE BOARD
      5. INTERACTIVITY AROUND THE BOARD
      6. INTERACTIVITY THROUGH THE BOARD
      7. FUTURE RESEARCH DIRECTIONS
      8. CONCLUSION
    5. Chapter 32: Aligning iPad Applications with Evidence-Based Practices in Inclusive and Special Education
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. INCLUSIVE CLASSROOMS AND THE UNIVERSAL DESIGN FOR LEARNING MODEL
      5. iPADS AND STUDENTS WITH DISABILITIES
      6. CHALLENGES AND SOLUTIONS
      7. FUTURE RESEARCH DIRECTIONS
      8. CONCLUSION
    6. Chapter 33: Games Improving Disorders of Attention Deficit and Hyperactivity
      1. ABSTRACT
      2. INTRODUCTION
      3. GAMES, TECHNOLOGICAL GAMES, AND SERIOUS GAMES
      4. ATTENTION DEFICIT HYPERACTIVITY DISORDER
      5. ATTENTION DEFICIT HYPERACTIVITY DISORDER AND SERIOUS GAMES
      6. GAMES IMPROVING DISORDERS OF ADHD
      7. FUTURE RESEARCH DIRECTIONS
      8. CONCLUSION
    7. Chapter 34: Enhancing Adaptive Learning and Assessment in Virtual Learning Environments with Educational Games
      1. ABSTRACT
      2. INTRODUCTION
      3. VLEs: ASSESSMENT, ADAPTATION AND STANDARDS
      4. GAME-BASED LEARNING AND E-LEARNING
      5. AN ARCHITECTURE TO INTEGRATE GAMES IN STUDENT-CENTERED VLEs
      6. CASE STUDY: INTEGRATION IN “E-ADVENTURE”
      7. CONCLUSION AND FUTURE WORK
    8. Chapter 35: Online Games for Children
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. SOLUTIONS AND RECOMMENDATIONS
      5. ADVISOR MODEL
      6. DISTRIBUTION AND SUPPLY CHAIN MANAGEMENT
      7. CONCLUSION
    9. Chapter 36: A MUVEing Success
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND TO GAME-BASED LEARNING
      4. VIRTUAL WORLDS AND SCENARIO-BASED MULTI-USER VIRTUAL ENVIRONMENTS
      5. VIRTUAL SINGAPURA
      6. STAKEHOLDERS EXPECTATIONS OF VIRTUAL WORLDS IN EDUCATION
      7. CASE STUDIES
      8. ISSUES AND FUTURE DIRECTIONS
      9. CONCLUSION
    10. Chapter 37: The Incorporation of Geometer’s Sketchpad in a High School Geometry Curriculum
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND AND LITERATURE REVIEW
      4. STUDY
      5. DISCUSSIONS, IMPLICATIONS, AND RECOMMENDATIONS
      6. CONCLUSION
    11. Chapter 38: Supporting Teachers’ Instrumental Genesis with Dynamic Mathematical Software
      1. ABSTRACT
      2. INTRODUCTION
      3. PRODUCTIVE DESIGN ELEMENTS FOR INSTRUCTIONAL SPACES
      4. AN EXTENDED DESIGN EXPERIMENT: DESCRIPTION, TRAJECTORY, AND SAMPLE TASKS
      5. IMPLICATIONS, CHALLENGES, FUTURE DIRECTIONS
      6. CONCLUSION
    12. Chapter 39: Modeling Online Teaching and Learning to Pre- and In-Service Teachers through the use of the Web 2.0 Social Networking Tool NING
      1. ABSTRACT
      2. TRANSITIONING TO ONLINE INSTRUCTION
      3. A CASE: ONE PROFESSOR’S TRANSITION TO ONLINE TEACHING
      4. SOCIAL NETWORKING TOOL NING
      5. IMPLICATIONS FOR TEACHER EDUCATION AND PROFESSIONAL DEVELOPMENT PROGRAMS
    13. Chapter 40: Using WEDPI Learning Package to Upgrade Teacher’s Skills on Information Technology
      1. ABSTRACT
      2. INTRODUCTION
      3. REVIEW OF LITERATURE
      4. PURPOSE OF STUDY
      5. METHODOLOGY
      6. OVERVIEW: WEDPI LEARNING PACKAGE DESIGN
      7. RESULTS AND DISCUSSION
      8. CONCLUSION AND LESSON LEARNED
    14. Chapter 41: Technology Toolbox for the K-12 Literacy Teacher
      1. ABSTRACT
      2. INTRODUCTION
      3. TECHNOLOGY IN THE SERVICE OF K-12 LITERACY INSTRUCTION
      4. OPEN SOURCE LITERACY TECHNOLOGY TOOLS
      5. COMMERCIALLY-AVAILABLE LITERACY TECHNOLOGY TOOLS
      6. MOBILE TECHNOLOGY
      7. DECISION RULES FOR CHOOSING TECHNOLOGY FOR TEACHING LITERACY
    15. Chapter 42: Technology-Based Literacy Approach for English Language Learners
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. TECHNOLOGY-BASED INSTRUCTION
      5. PRACTICAL APPLICATIONS
      6. FUTURE RESEARCH DIRECTIONS
      7. CONCLUSION
    16. Chapter 43: Reading Beyond the Borders
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. METHODS
      5. FINDINGS
      6. IMPLICATIONS FOR FUTURE RESEARCH AND PRACTICES
      7. CONCLUSION
    17. Chapter 44: Knock Down the Walls, Open the Doors
      1. ABSTRACT
      2. INTRODUCTION
      3. LITERATURE REVIEW
      4. EDUCATIONAL OBJECTIVES
      5. OBSTACLES TO IMPLEMENTATION OF HYBRID CLASSROOMS
      6. PREPARING 21st CENTURY TEACHERS
      7. CONCLUSION
    18. Chapter 45: The Writing-Pal
      1. ABSTRACT
      2. INTRODUCTION
      3. AN OVERVIEW OF W-PAL
      4. W-PAL MODULES
      5. NATURAL LANGUAGE PROCESSING IN W-PAL
      6. CONCLUSION
  9. Section 4: Utilization and Application
    1. Chapter 46: The Impact of Blogging and Scaffolding on Primary School Pupils’ Narrative Writing
      1. ABSTRACT
      2. INTRODUCTION
      3. LITERATURE REVIEW
      4. METHOD
      5. RESULTS
      6. DISCUSSION AND CONCLUSION
      7. APPENDIX 1
      8. APPENDIX 2 WRITING MODEL GUIDE FOR BLOGGING QUESTION
    2. Chapter 47: Proverbial Storytelling and Lifelong Learning in the Home-School Dialogue
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. SYNERGY BETWEEN FAMILY AND CLASSROOM
      5. FUTURE RESEARCH DIRECTIONS
      6. CONCLUSION
    3. Chapter 48: A Furry Partnership
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. MAIN FOCUS
      5. PROGRAM GOALS
      6. FUTURE PLANS
      7. FUTURE RESEARCH DIRECTIONS
      8. CONCLUSION
    4. Chapter 49: Using Games for Primary School
      1. ABSTRACT
      2. INTRODUCTION
      3. LEARNING PHILOSOPHIES
      4. GAMES STRATEGIES
      5. LEARNING WITH GAMES
      6. EDUCATIONAL GAMES AND THE FLOW EXPERIENCE
      7. THE CASE STUDY “A ESCOLA DIGITAL”
      8. CONCLUSION
      9. FUTURE RESEARCH DIRECTIONS
    5. Chapter 50: Enhancing Nutritional Learning Outcomes within a Simulation and Pervasive Game-Based Strategy
      1. ABSTRACT
      2. BACKGROUND
      3. LITERATURE REVIEW
      4. PRACTICALITIES OF RUNNING THE GAME
      5. TECHNOLOGY COMPONENTS
      6. EVALUATION
      7. CHALLENGES
      8. SUMMARY
    6. Chapter 51: Incorporating the Game of Geocaching in K-12 Classrooms and Teacher Education Programs
      1. ABSTRACT
      2. INTRODUCTION
      3. THEORETICAL FRAMEWORKS
      4. RESEARCH CONCERNING GEOCACHING AS EDUCATIONAL PRACTICE
      5. SOCIAL EFFECTS OF GEOCACHING-BASED INSTRUCTION
      6. PEDAGOGICAL APPLICATIONS
      7. FUTURE RESEARCH DIRECTIONS
      8. CONCLUSION
    7. Chapter 52: Case Study of Game-Based Learning in a Citizenship Education K-12 Classroom
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. THE CASE
      5. CURRENT CHALLENGES
      6. CONCLUSION
    8. Chapter 53: An Enquiry into the use of Technology and Student Voice in Citizenship Education in the K-12 Classroom
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. PEDAGOGICAL APPROACHES TO CITIZENSHIP EDUCATION
      5. TECHNOLOGY USE IN THE CITIZENSHIP EDUCATION CLASSROOM
      6. STUDENT VOICE AND CITIZENSHIP EDUCATION
      7. USING TECHNOLOGY IN THE CITIZENSHIP EDUCATION CLASSROOM: A CASE STUDY
      8. STUDENT PERSPECTIVES
      9. OBSTACLES TO TECHNOLOGY USE IN THE CITIZENSHIP EDUCATION CLASSROOM
      10. CONCLUSION AND FURTHER AREAS OF RESEARCH
    9. Chapter 54: The History of Religions as a Tool for Citizenship Education of Children
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. EDUCATING CITIZENS THROUGH THE HISTORY OF RELIGIONS
      5. FUTURE RESEARCH DIRECTIONS
      6. CONCLUSION
    10. Chapter 55: Integrating Learning Management Systems in K-12 Supplemental Religious Education
      1. ABSTRACT
      2. ORGANIZATION BACKGROUND
      3. SETTING THE STAGE
      4. CASE DESCRIPTION
      5. CURRENT CHALLENGES FACING THE ORGANIZATION
      6. SOLUTIONS AND RECOMMENDATIONS
      7. ANALYSIS
    11. Chapter 56: Technologizing Teaching
      1. ABSTRACT
      2. INTRODUCTION AND BACKGROUND TO TECHNOLOGY INTEGRATION IN THE CLASSROOM
      3. THE WEBQUEST AND THE NEW LEARNING CULTURE
      4. WEB QUEST 3.0 AND CFTK AND TPACK FRAMEWORKS
      5. KNOWLEDGE BRANCHES OF THE WEBQUEST MODEL
      6. WEBQUESTS IN TEACHER PREPARATION: AN EXPLORATORY STUDY
      7. FINAL THOUGHTS AND FUTURE PROJECTIONS
      8. APPENDIX A
      9. APPENDIX B
    12. Chapter 57: Technology-Enhanced Learning
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. ICT-FRIENDLY CLASSROOMS
      5. SOLUTIONS
      6. FUTURE DIRECTIONS
      7. CONCLUSION
    13. Chapter 58: The iPad in the Classroom
      1. ABSTRACT
      2. OVERVIEW
      3. INTRODUCTION
      4. RESEARCH QUESTIONS
      5. CASE 1: ACTION LEARNING PROJECT
      6. CASE 2: DIGITAL STORYTELLING IN THE GRADE 6 CLASSROOM
      7. CASE 3: TEACHER PROFESSIONAL DEVELOPMENT
      8. DISCUSSION
    14. Chapter 59: Solving Equations is All about Balance
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. USING VIRTUAL MANIPULATIVES TO SOLVE ONE-VARIABLE EQUATIONS
      5. IMPLICATIONS, CHALLENGES, FUTURE DIRECTIONS
      6. FUTURE DIRECTIONS
      7. CONCLUSION
    15. Chapter 60: INFOhio Transforms Content Delivery for PreK-12 Students
      1. ABSTRACT
      2. 21st CENTURY LEARNERS
      3. THE 21 CENTURY ENVIRONMENT
      4. INFOhio: A CASE STUDY
    16. Chapter 61: 3D Modeling in a High School Computer Visualization Class
      1. ABSTRACT
      2. INTRODUCTION
      3. METHOD AND SAMPLE
      4. FINDINGS
      5. CONCLUSION AND RECOMMENDATIONS FOR PRACTICE
      6. APPENDIX
    17. Chapter 62: Robots Underwater! Learning Science, Engineering and 21st Century Skills
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. NEW FRONTIERS WITH SUBMERSIBLE ROBOTS
      5. EVALUATION
      6. DISCUSSION
      7. FUTURE RESEARCH DIRECTIONS
      8. CONCLUSION
      9. APPENDIX: COEFFICIENT TABLES FOR REGRESSION MODELS
    18. Chapter 63: In and out of the School Activities Implementing IBSE and Constructionist Learning Methodologies by Means of Robotics
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND EVENTS AND CONCEPTS
      4. EXPERIENCES AND LESSONS
      5. TEACHER’S CENTRAL ROLE
      6. FUTURE RESEARCH DIRECTIONS AND CONCLUSION
    19. Chapter 64: Online Learning Communities in UAE Schools
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. CONCLUSION
  10. Section 5: Critical Issues
    1. Chapter 65: Weebly, Wikis, and Digital Storytelling
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. TECHNOLOGY IN THE CLASSROOM
      5. DIGITAL PORTFOLIOS
      6. WIKIS
      7. DIGITAL STORYTELLING
      8. CONCLUSION
    2. Chapter 66: Fostering Mathematical Competence through Technology-Enhanced Interactive Environments
      1. ABSTRACT
      2. INTRODUCTION
      3. GENERATIVE TASKS
      4. CONTEXT
      5. CURRICULUM
      6. TECHNOLOGY
      7. BEHAVIORAL INDICATORS: MATHEMATICAL PRACTICES
      8. PROCEDURE
      9. FINDINGS
      10. GROUP PERFORMANCE: AFTER THREE YEARS OF EXPOSURE
      11. INDIVIDUAL ANALYSIS
      12. DOES THREE YEARS MATTER?
      13. DISCUSSION
      14. APPENDIX
    3. Chapter 67: The TPACK of Dynamic Representations
      1. ABSTRACT
      2. DYNAMIC REPRESENTATIONS AND TEACHER KNOWLEDGE
      3. TECHNOLOGY KNOWLEDGE
      4. TPACK: EFFECTIVE TEACHING AND LEARNING WITH DYNAMIC REPRESENTATIONS
      5. IMPLICATIONS FOR TEACHING AND TEACHER EDUCATION
      6. THE INVALUABLE ROLE OF TPACK
      7. FUTURE RESEARCH DIRECTIONS AND CONCLUSION
    4. Chapter 68: Should Traditional Classrooms Have Formal Facebook Groups?
      1. ABSTRACT
      2. ORGANIZATION BACKGROUND
      3. SETTING THE STAGE
      4. CASE DESCRIPTION
      5. CURRENT CHALLENGES FACING THE ORGANIZATION
      6. SOLUTIONS AND RECOMMENDATIONS
    5. Chapter 69: Using Device Detection Techniques in M-Learning Scenarios
      1. ABSTRACT
      2. INTRODUCTION
      3. MOBILE CONTENT ADAPTATION
      4. MOBILE EXPERIENCE SURVEY
      5. ARCHITECTURE
      6. USAGE STATISTICS
      7. CONCLUSION
    6. Chapter 70: Evaluating iPad Applications
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. MAIN FOCUS OF THE CHAPTER
      5. CONCLUSION
      6. FUTURE RESEARCH
    7. Chapter 71: Evaluating Games in Classrooms
      1. ABSTRACT
      2. OVERALL DESCRIPTION
      3. LITERATURE REVIEW
      4. GAME DESIGN
      5. PRACTICALITIES OF RUNNING THE GAME AND TECHNOLOGY COMPONENTS
      6. DEVELOPMENT AND EVALUATION PROCESS
      7. RESULTS
      8. CHALLENGES
      9. SUMMARY
    8. Chapter 72: Going 11 with Laptop Computers in an Independent, Co-Educational Middle and High School
      1. ABSTRACT
      2. INTRODUCTION
      3. RESEARCH METHODOLOGY
      4. PROBLEMS, ISSUES, AND CHALLENGES IMPLEMENTING THE 1:1 LAPTOP PROGRAM
      5. SOLUTIONS AND RECOMMENDATIONS
      6. FUTURE RESEARCH DIRECTIONS
      7. CONCLUSION
    9. Chapter 73: Do Technologies Support the Implementation of the Common Core State Standards in Mathematics of High School Probability and Statistics?
      1. ABSTRACT
      2. INTRODUCTION
      3. IMPLICATIONS OF THE CCSSM-PS
      4. SURVEY OF TECHNOLOGY FOR STATISTICS AND PROBABILITY INSTRUCTION
      5. BENEFITS OF USING TECHNOLOGY IN CLASSROOM IN WAYS THAT SUPPORT THE CCSSM-PS
      6. CONCLUSION
    10. Chapter 74: Parental Communication about the Needs of Their Children
      1. ABSTRACT
      2. INTRODUCTION
      3. METHOD
      4. PURPOSES OF GROUP PARTICIPATION
      5. PARENTAL TOPICS OF DISCUSSION
      6. PARENTAL CONCERN ABOUT A CHILD’S COMMUNICATION SKILLS
      7. CONCLUSION
      8. EPILOGUE
      9. APPENDIX: DISCUSSION QUESTIONS
    11. Chapter 75: What are Alberta’s K-12 Students Saying about Learning with Technologies?
      1. ABSTRACT
      2. INTRODUCTION
      3. FOUR K-12 EDUCATION INITIATIVES IN ALBERTA, CANADA
      4. ANALYSIS OF FINDINGS
      5. IMPLICATIONS OF THESE FINDINGS
      6. CONCLUSION
    12. Chapter 76: The Study of the Relationship among Learner-Content Interaction, Learning Performance, and Learner Satisfaction in a Blended Learning English Class in a Rural High School
      1. ABSTRACT
      2. INTRODUCTION
      3. RELATED THEORIES AND WORKS
      4. SYSTEM DESIGN
      5. METHODOLOGY
      6. EXPERIMENT DATA ANALYSIS AND FINDINGS
      7. THE RELATION BETWEEN LEARNERS’ INTERACTION SCORE AND THEIR SATISFACTION
      8. CONCLUSION
      9. LIMITATIONS AND FUTURE WORK
    13. Chapter 77: The Learning Effect of Using a Blended Learning Design in K12 Science Teaching
      1. ABSTRACT
      2. INTRODUCTION
      3. SETTING THE STAGE
      4. CASE DESCRIPTION
      5. CONCLUSION
      6. APPENDIX: SUPPLEMENTARY MATERIAL
    14. Chapter 78: Designing Evaluations for K-12 Robotics Education Programs
      1. ABSTRACT
      2. INTRODUCTION
      3. THE EVALUATION DESIGN PROCESS
      4. OVERVIEW OF EVALUATION AND MEASUREMENT METHODS
      5. EVALUATION FOR PROGRAM IMPROVEMENT
      6. ASSESSING PROGRAM EFFECTIVENESS
      7. ISSUES AND CHALLENGES IN DESIGNING EVALUATIONS
      8. CONCLUSION
    15. Chapter 79: Integrated Projects and the Development of Interdisciplinary Problem-Solving Strategies
      1. ABSTRACT
      2. ORGANIZATION BACKGROUND
      3. SETTING THE STAGE
      4. CASE DESCRIPTION
      5. CURRENT CHALLENGES FACING THE ORGANIZATION
      6. SOLUTIONS AND RECOMMENDATIONS
    16. Chapter 80: Issues and Challenges in Preparing Teachers to Teach in the Twenty-First Century
      1. ABSTRACT
      2. BACKGROUND INFORMATION
      3. THE CASE
      4. CONCLUSION
  11. Section 6: Emerging Trends
    1. Chapter 81: Training Teachers for a Virtual School System
      1. ABSTRACT
      2. INTRODUCTION
      3. THE STATE OF K-12 ONLINE LEARNING
      4. MODELS OF K-12 ONLINE LEARNING
      5. A NEW MODEL OF TEACHING AND LEARNING
      6. TEACHING ONLINE IN A K-12 ENVIRONMENT
      7. TEACHER TRAINING AND NEW MODELS OF TEACHER EDUCATION
      8. A CONCLUDING CALL TO ACTION
    2. Chapter 82: Pre-Service Teacher Education for the Management of Actual and Virtual Classes
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. THREE STEPS FOR THE INTRODUCTION OF CYBERCELLS
      5. TEACHING AND LEARNING IN NETWORKED ENVIRONMENTS
      6. FUTURE DIRECTIONS
      7. CONCLUSION: THE INTEGRATION OF VIRTUAL AND ACTUAL SPACES
    3. Chapter 83: Through the Looking Glass to Ourselves
      1. ABSTRACT
      2. INTRODUCTION
      3. CONCEPTUAL FRAMEWORK
      4. FACE-TO-FACE AND ONLINE MULTICULTURAL AND BILINGUAL EDUCATION
      5. WHAT IS SELF-REFLECTIVE E-DIALOGUE AND HOW DO FACULTY MODEL AND FACILITATE IT?
      6. BREAKING THE E-SILENCE
      7. ACTING ON ETHICAL IMPERATIVES
      8. SYSTEMS OF OPPRESSION IN SOCIETY AND PK-12 SCHOOLS
      9. FACULTY HOPE AND POSSIBILITY
      10. CONCLUSION
      11. APPENDIX: ADDITIONAL RESOURCES
    4. Chapter 84: The Student with Complex Education Needs
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. SETTING THE STAGE
      5. THEORETICAL CONSTRUCT
      6. CASE DESCRIPTION
      7. METHOD
      8. CURRENT STATUS: DEVELOPING AND IMPLEMENTING A CURRICULUM, ASSESSMENT, AND REPORTING FRAMEWORK AND MUSIC PROGRAM
      9. CONCLUSION: THE CONTINUING CHALLENGE AND OPPORTUNITIES
      10. LESSONS LEARNED
      11. APPENDIX: DISCUSSION QUESTIONS
    5. Chapter 85: Music Composition for Creative Thinking
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. CHILDREN’S MUSIC COMPOSITION: EDUCATIONAL EXPERIENCE WITH CREATIVE NOTATION
      5. SOLUTIONS AND RECOMMENDATIONS
      6. FUTURE RESEARCH DIRECTIONS
      7. CONCLUSION
    6. Chapter 86: Integrating Technology in Teacher Education Programs
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. LITERATURE REVIEW
      5. PURPOSE OF STUDY
      6. METHODOLOGY
      7. RESULTS
      8. DISCUSSION AND CONCLUSION
      9. FUTURE RESEARCH AND RECOMMENDATIONS
    7. Chapter 87: Overcoming the Tensions and Challenges of Technology Integration
      1. ABSTRACT
      2. BACKGROUND
      3. PERSPECTIVE AND METHODOLOGY
      4. FINDINGS
      5. CONCLUSION
      6. APPENDIX: LITERATURE REVIEWED
    8. Chapter 88: Acer
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. HOW TECHNOLOGY ENHANCED CREATIVE TEACHING AND LEARNING
      5. FUTURE RESEARCH DIRECTIONS
      6. CONCLUSION
    9. Chapter 89: Embedded Librarianship
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND AND LITERATURE REVIEW
      4. THE EMBEDDED LIBRARIAN PROGRAM
      5. SCHOOL LIBRARY MEDIA CENTER RESOURCES USED IN PROJECT IMPLEMENTATION
      6. ASSESSMENT: GOALS AND STANDARDS MET IN AASL STANDARDS FOR 21st CENTURY LEARNERS
      7. SOLUTIONS AND RECOMMENDATIONS
      8. FUTURE RESEARCH DIRECTIONS
      9. CONCLUSION
    10. Chapter 90: Integrating Game-Enhanced Mathematics Learning into the Pre-Service Training of Teachers
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. CASE DESCRIPTION
      5. DISCUSSION
      6. FUTURE RESEARCH DIRECTIONS
      7. CONCLUSION
    11. Chapter 91: STEM Academic Enrichment and Professional Development Programs for K-12 Urban Students and Teachers
      1. ABSTRACT
      2. ORGANIZATION BACKGROUND
      3. SETTING THE STAGE
      4. STEM STUDENT ORIENTED PROGRAM 1
      5. STEM STUDENT ORIENTED PROGRAM 2
      6. STEM STUDENT ORIENTED PROGRAM 3
      7. TEACHER ORIENTED PROGRAM 1
      8. TEACHER ORIENTED PROGRAM 2
      9. TEACHER ORIENTED PROGRAM 3
      10. CURRENT CHALLENGES FACING THE ORGANIZATION
      11. SOLUTIONS AND RECOMMENDATIONS
    12. Chapter 92: Hands-On Math in Kindergarten
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. SEMIOTIC MEDIATION IN SECTION AND IN THE GARDEN
      5. FUTURE RESEARCH DIRECTIONS
      6. CONCLUSION
    13. Chapter 93: Next Generation Science Assessment
      1. ABSTRACT
      2. NEXT GENERATION SCIENCE ASSESSMENT: PUTTING RESEARCH INTO CLASSROOM PRACTICE
      3. WHAT TO ASSESS IN SCIENCE CLASSROOMS? A STARTING POINT
      4. REFORM AND INNOVATIONS IN SCIENCE ASSESSMENT TASKS
      5. GUIDING CLASSROOM ASSESSMENT PRINCIPLES
      6. CHALLENGES TO PUTTING SCIENCE ASSESSMENT RESEARCH INTO CLASSROOM PRACTICE
      7. CONCLUDING REMARKS
      8. APPENDIX
    14. Chapter 94: Teaching Basic Software Engineering to Senior High School Students
      1. ABSTRACT
      2. INTRODUCTION
      3. COURSE DESIGN THEORY
      4. ROLE OF INSTRUCTOR AND TUTORS
      5. TEACHING SOFTWARE ENGINEERING: CASE STUDY
      6. FUTURE RESEARCH DIRECTIONS: TRANSFER TO CLASSROOM SETTING
      7. CONCLUSION
    15. Chapter 95: iPods, Internet and Apps, Oh My
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND: CONFLICTING VIEWS OF AGE APPROPRIATE TECHNOLOGY
      4. RECOMMENDATIONS
      5. CONCLUSION
      6. APPENDIX: TEACHING TIPS AND RESOURCES
    16. Chapter 96: Digital Structures and the Future of Online Leadership
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND AND METHODS
      4. LIMITATIONS ON READING BETWEEN DOMAINS OF PRACTICE
      5. LEADERSHIP AND LEARNING CYCLES IN
      6. LEADERSHIP IN AN INCREASINGLY DATA RICH ENVIRONMENT
      7. CONCLUSION
    17. Chapter 97: Learning on the Move in the Web 2.0
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. CURRENT TECHNOLOGICAL LANDSCAPE OF M-LEARNING
      5. FUTURE RESEARCH DIRECTIONS
      6. CONCLUSION
    18. Chapter 98: The Next Frontier in Public Education
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. CYBER CHARTERS IN PRACTICE
      5. CONTROVERSIES SURROUNDING CYBER CHARTER SCHOOLS
      6. FUTURE RESEARCH DIRECTIONS
      7. CONCLUSION