Chapter 14. Multicast Protocols

Demand for multimedia, combining audio, video, and data streams over a network, is rapidly increasing. Users are clamoring for it; Web sites are deploying it; businesses and industry see it as a profit center. Some of the more popular uses of multimedia are real-time interactive applications, such as desktop video and audio conferencing, collaborative engineering, shared whiteboards, transmission of training lectures to remote audiences, and animated simulations. Even when data compression is used, multimedia applications require lots of bandwidth.

Enter multicasting, which at its simplest level allows a single transmission to be sent from a server, for example, to multiple receivers. This means that every receiver ...

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