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Jump Start CoffeeScript by Earle Castledine

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Chapter 3 Features to Boost Your Game

It’s certainly been a whirlwind couple of days and we now have the basics of Coffee-Script under our belts. While the basics are fun, it’s the more advanced aspects of the language that make it interesting. In this chapter, we’ll apply the basics for our game to work, and make a start exploring the more interesting parts as we go: advanced module and function features, and the all-powerful list comprehensions.

Team Meeting

You pitch your game idea and initial mockups, and naturally the team is in love with the “Professor Digman-Rünner” concept; they’ve already started planning spin-offs and talking about merchandising and franchising options.

The story writer is very intrigued with the history of the Professor, ...

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