Summary

What you learned in this chapter increased the immersion of your game, because now you address the two main human senses: seeing and hearing.

Specifically, you learned the difference between ambient sounds in headspace and 3D audio, the difference between playing sounds and instances of sounds, the difference between streaming and pre-buffering, and the differences between environments such as underwater and dungeons.

You are now ready to develop a desktop game, congratulations! The final chapters give you an overview of optional, but interesting, game development topics. We also share lots of best practices on how to build and deploy the actual game application.

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