Chapter 9. Making Yourself Heard

You have come very far on your adventurous journey: you have mastered the creation of interactive scenes, you have the power to control physical forces, and you know how to fine-tune materials and visual effects. Your game world is looking pretty good already. But suddenly your spider sense tingles. Did the birds stop singing? Is there danger ahead? An experienced explorer knows what is missing: sound effects. As always, the mighty SimpleApplication is your friend and gives you access to a preconfigured AudioRenderer object. AudioRenderer supports the widely-used Open Audio Library (OpenAL) interface that is exposed by the Lightweight Java Game Library (LWJGL).

In this chapter, you will learn how to complete ...

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