Time for action – responding to animation events
What if you want to play the sound loop of footsteps while walking, or reset the model to a neutral pose after crouching, or before jumping? To detect the start and end of animation events, your SimpleApplication
must implement the com.jme3.animation.AnimEventListener
interface.
public class AnimateModel extends SimpleApplication implements AnimEventListener {…}
- Register the
AnimEventListener (this)
to eachAnimControl
instance:control.addListener(this);
- Now you can implement the
onAnimChange()
method. It is called every time a new animation starts.public void onAnimChange(AnimControl control, AnimChannel channel, String animName) { if (animName.equals(ANI_WALK)) { System.out.println(control.getSpatial().getName() ...
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