Time for action – rig, skin, and animate

The jMonkeyEngine only loads and plays recorded animations. You must use a model editor to add animations to an existing model. This process is very different depending on the model editor and we cannot cover it here—please consult your editor's documentation for details.

In general, you have to complete three steps: you rig, skin, and animate the model in your model editor.

  1. Rig your model using a bone armature. Parent all bones to one root bone. Locate the root bone at the origin (typically, on the floor between the feet of the character).
  2. Skin your model using vertex groups and weight painting.
  3. Animate the model by specifying keyframes. If your model contains several animations, turn the keyframes into action ...

Get jMonkeyEngine 3.0 Beginner's Guide now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.