Time for action – coloring the mesh

When you are done sculpting the mesh, switch back from Sculpt Mode to Edit Mode. Now you create the mesh's surface—its material and texture. For this we use a professional technique called UV mapping.

  1. Verify that the model is selected in Edit Mode (it has an orange outline). If it isn't, right-click to select it.
  2. In the Outliner panel, find the model entry (marked with an orange triangle). Open the node and rename the mesh to mymodel. Delete the camera and the light, if there are any.
  3. In the Properties panel (the one with the long row of small icons) click on the Material button (a reddish chequered circle). If your model doesn't have a material yet, click on the plus sign to add one. Rename the material to

Get jMonkeyEngine 3.0 Beginner's Guide now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.