Object Technology

Object-oriented programming and design. We use an early objects approach, introducing the basic concepts and terminology of object technology in Chapter 1. Students develop their first customized classes and objects in Chapter 3. Presenting objects and classes early gets students “thinking about objects” immediately and mastering these concepts more thoroughly. [For courses that require a lateobjects approach, consider Java How to Program, 10/e, Late Objects Version.]

Early objects real-world case studies. The early classes and objects presentation features Account, Student, AutoPolicy, Time, Employee, GradeBook and Card shuffling-and-dealing case studies, gradually introducing deeper OO concepts.

Inheritance, Interfaces, ...

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