12. Graphics and Java 2D™
Objectives
In this chapter you’ll learn:
• To understand graphics contexts and graphics objects.
• To manipulate colors.
• To manipulate fonts.
• To use methods of class Graphics
to draw lines, rectangles, rectangles with rounded corners, three-dimensional rectangles, ovals, arcs and polygons.
• To use methods of class Graphics2D
from the Java 2D
API to draw lines, rectangles, rectangles with rounded corners, ellipses, arcs and general paths.
• To specify Paint
and Stroke
characteristics of shapes displayed with Graphics2D
.
One picture is worth ten thousand words.
—Chinese proverb
Treat nature in terms of the cylinder, the sphere, the cone, all in perspective.
—Paul Cézanne
Colors, like features, follow the changes ...
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