...setting the attractions of my good parts aside I have no other charms.
When I was a young journeyman programmer, I would learn about every feature of the languages I was using, and I would attempt to use all of those features when I wrote. I suppose it was a way of showing off, and I suppose it worked because I was the guy you went to if you wanted to know how to use a particular feature.
Eventually I figured out that some of those features were more trouble than they were worth. Some of them were poorly specified, and so were more likely to cause portability problems. Some resulted in code that was difficult to read or modify. Some induced me to write in a manner that was too tricky and error-prone. And some of those features were design errors. Sometimes language designers make mistakes.
Most programming languages contain good parts and bad parts. I discovered that I could be a better programmer by using only the good parts and avoiding the bad parts. After all, how can you build something good out of bad parts?
It is rarely possible for standards committees to remove imperfections from a language because doing so would cause the breakage of all of the bad programs that depend on those bad parts. They are usually powerless to do anything except heap more features on top of the existing pile of imperfections. And the new features do not always interact harmoniously, thus producing more bad parts.
But you have the power to define your own subset. You can write better programs by relying exclusively on the good parts.
This book will not attempt to fully describe the language. Instead, it will focus on the good parts with occasional warnings to avoid the bad. The subset that will be described here can be used to construct reliable, readable programs small and large. By focusing on just the good parts, we can reduce learning time, increase robustness, and save some trees.