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JavaFX in Action by Simon Morris

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Chapter 6. Moving pictures

This chapter covers

  • Interacting with complex custom nodes
  • Laying stuff out on screen, using containers
  • Playing video
  • Embedding fonts into an application

In previous chapters we developed an application using JavaFX’s Swing wrappers and played around with the scene graph. Now it’s time to turn our hands toward creating a UI that combines the functionality of a traditional desktop application with the visual pizzazz of the new scene graph library. And when it comes to desktop software, you don’t often get showier than media players.

Some applications demand unique interfaces, games and media players being prime candidates. They don’t just stick to the conventional form controls but create a less-rigid experience ...

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