JavaFX 8: Introduction by Example shows you how to use your existing Java skills to create graphically exciting client applications with the JavaFX 8 platform. The book is a new and much improved edition of JavaFX 2.0: Introduction by Example, taking you through a series of engaging, fun-to-work examples that bring you up to speed on the major facets of the platform. It will help you to create applications that look good, are fun to use, and that take advantage of the medium to present data of all types in ways that engage the user and lead to increased productivity.
Entirely example-based, JavaFX 8: Introduction by Example begins with the fundamentals of installing the software and creating a simple interface. From there, you'll move in progressive steps through the process of developing applications using JavaFX's standard drawing primitives. You'll then explore images, animations, media, and web. This new edition incorporates the changes resulting from the switch to Java 8 SDK. It covers advanced topics such as FXML, charting, custom controls, JavaFX 3D, gesture devices, and embedded systems. Best of all, the book is full of working code that you can adapt and extend to all your future projects.
Filled with fun and practical code examples
Covers all that's new in Java 8 relating to JavaFX such as Lambda expressions and Streams
Covers gesture devices, 3D display, embedded systems, and other advanced topics
What you'll learn
Install JavaFX 8 and configure your environment
Work with touch-based interfaces such as in Windows 8
Interpret gesture-based events the Leap Motion Controller and similar hardware
Integrate JavaFX with embedded systems such as Arduino and Raspberry Pi
Develop modern GUI implementations of business forms
Work with shapes, color, text, and animation
Add audio and video to your projects
Create custom controls using SVG and Canvas
Learn to style a user-interface via CSS
Who this book is for
JavaFX 8: Introduction by Example is for Java developers who are interested in developing rich, client-side applications to run on PCs, phones, tablets, Arduino controllers, the Raspberry Pi, and more. Whether enterprise developer or hobbyist, anyone wanting to develop a polished user-interface from Java will find much to like in this book.