Upgrading Your AWT Programs
One of the benefits of object-oriented languages is that
you can upgrade pieces of a program without rewriting the rest. While
practice is never as simple as theory, with Swing it’s close. You can
use most of the Swing components as drop-in replacements for AWT
components with ease. The components sport many fancy new features worth
exploiting, but they still maintain the functionality of the AWT
components you’re familiar with. As a general rule, you can stick a “J”
in front of your favorite AWT component and put the new class to work as
a Swing component. Constructors for components such as JButton
, JTextField
, and JList
can be used with the same arguments and
generate the same events as Button
,
TextField
, and List
. Some Swing containers, like JFrame
, take a bit of extra work, but not
much.
Graphical buttons are essential to modern user interfaces. Nice
monitors and cheap hardware have made icons almost a necessity. The AWT
package in Java does not directly support image buttons. You could write
an extension to support them easily enough, but why bother when Swing’s
JButton
class provides a standard way
to add image buttons?
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