What this book covers

Chapter 1, Getting Started with Java 11, gives you a jump start in Java, helping you install it on your computer and run your first interactive programs using the new Jshell.

Chapter 2, The First Real Java Program - Sorting Names, teaches you how to create a development project. We will create program files and compile the code.

Chapter 3, Optimizing the Sort - Making Code Professional, it develops the code further so that the code is reusable and not only a toy.

Chapter 4, Mastermind - Creating a Game, is when the fun starts. We develop a game application that is interesting and not as trivial as it first seems, but we will do it.

Chapter 5, Extending the Game - Run Parallel, Run Faster, shows you how to utilize the ...

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