Book IX

Fun and Games

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webextras.eps You can find an interesting programming challenge that requires use of many of the programming techniques covered in this minibook at www.dummies.com/extras/javaaio. The challenge for this minibook requires you to take a trip back into the 1930s and create a program that actually simulates the operation of one of the very first hypothetical computers, known as a Turing Machine.

Contents at a Glance

Chapter 1: Fun with Fonts and Colors

Chapter 2: Drawing Shapes

Chapter 3: Using Images and Sound

Chapter 4: Animation and Game Programming

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