Book III

Object-Oriented Programming

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webextras.eps You can find an interesting programming challenge that requires use of many of the programming techniques covered in this minibook at www.dummies.com/extras/javaaio. I challenge you to create an enhanced version of the Tic-Tac-Toe program you created for Book II so that it incorporates simple strategy into the computer's plays.

Contents at a Glance

Chapter 1: Understanding Object-Oriented Programming

Chapter 2: Making Your Own Classes

Chapter 3: Working with Statics

Chapter 4: Using Subclasses and Inheritance

Chapter 5: Using Abstract Classes and Interfaces

Chapter 6: Using the Object and Class Classes

Chapter 7: Using Inner Classes, Anonymous Classes, and ambda Expressions

Chapter 8: Packaging and Documenting Your Classes

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