Creating threads through a factory

The factory pattern is one of the most used design patterns in the object-oriented programming world. It is a creational pattern, and its objective is to develop an object whose mission should be this: creating other objects of one or several classes. With this, if you want to create an object of one of these classes, you could just use the factory instead of using a new operator.

With this factory, we centralize the creation of objects with some advantages:

  • It's easy to change the class of the objects created or the way you'd create them.
  • It's easy to limit the creation of objects for limited resources; for example, we can only have n objects of a given type.
  • It's easy to generate statistical data about ...

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