ARRAYS OF OBJECTS
You can create an array of objects in exactly the same way as you created an ordinary array of elements of a fundamental type. Each element of an array of objects that you don’t initialize causes the default constructor to be called.
// Ex7_11.cpp
// Using an array of class objects
#include <iostream>
using std::cout;
using std::endl;
class CBox // Class definition at global scope
{
public:
// Constructor definition
explicit CBox(double lv, double bv = 1.0, double hv = 1.0)
{
cout << endl << "Constructor called.";
m_Length = lv; // Set values of
m_Width = bv; // data members
m_Height = hv;
}
CBox() // Default constructor
{
cout << endl
<< "Default constructor called.";
m_Length = m_Width = m_Height = 1.0;
}
// Function to calculate the volume of a box
double Volume() const
{
return m_Length*m_Width*m_Height;
}
private:
double m_Length; // Length of a box in inches
double m_Width; // Width of a box in inches
double m_Height; // Height of a box in inches
};
int main()
{
CBox boxes[5]; // Array of CBox objects declared
CBox cigar(8.0, 5.0, 1.0); // Declare cigar box
cout << endl
<< "Volume of boxes[3] = " << boxes[3].Volume()
<< endl
<< "Volume of cigar = " << cigar.Volume();
cout << endl;
return 0;
}
Default constructor called. Default constructor called. Default constructor called. Default constructor called. ...
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