Book description
New Apple Developer Series!
A technical and business guide to creating and selling iPhone games
If you've always wanted to develop a cool iPhone game application and sell it for big bucks, this book is for you. iPhone Game Development covers all technical and commercial bases, from how to sign up for the Apple Development Program, master the development tools in the iPhone SDK, publish your game to the App Store, and convince people to buy it.
You'll find full coverage of Cocoa Touch and other great features of the iPhone SDK, plus pages of real-world examples with step-by-step explanations. The book also includes loads of royalty-free code you can use for commercial development.
Apple's iPhone is not only a mobile phone, it's also a game platform rivaling big names like Nintendo and Sony; anyone can sign up for the Apple Developer Program and publish their works to the App Store
This hip book written by two successful gamers with over a decade of game development experience will teach you both the technical and business aspects of developing and publishing a game to the App Store, plus how to convince end-users to buy it
Includes examples with step-by-step explanations of actual games and apps currently on the App Store
A Companion Web site provides royalty-free code from the samples in the book, which you can use to jumpstart your own game development
Save weeks of development time with the expert guidance you'll find in iPhone Game Development!
Table of contents
- Copyright
- About the Authors
- Credits
- Acknowledgments
- Introduction
- I. Beginning iPhone Programming
-
1. Getting Started
- 1.1. Appreciating the History of Mobile Devices
- 1.2. Introducing the iPhone SDK
- 1.3. Introducing the iPhone Developer Program
- 1.4. Un-Boxing Your iPhone Developer Tools
-
1.5. Testing Applications on Your Device
- 1.5.1. Generate and install a Development Certificate
- 1.5.2. Register iPhone and iPod touch Device IDs
- 1.5.3. Create an App ID to identify your application
- 1.5.4. Generate and install a Development Provisioning Profile
- 1.5.5. Configure the Code Signing Identity of your application
- 1.5.6. Build and test your application on your development device
- 1.6. Summary
- 2. Creating Your First App: Hello World
- II. Creating Simple iPhone Applications
-
3. Constructing Puzzle Apps
- 3.1. Reviewing Famous Examples
- 3.2. Understanding Game Design: Presenting Challenges
- 3.3. Embracing Multi-Touch
- 3.4. Envisioning Animations
- 3.5. Programming: AmuckSlider
- 3.6. Analyzing Business Aspects
- 3.7. Summary
- 4. Building Novelty Apps
- III. Shall We Play a Game?
- 5. Producing Action Games
-
6. Building Community with Facebook
- 6.1. Getting to Know Facebook
- 6.2. Connecting to Facebook Accounts
-
6.3. Creating a Facebook application
- 6.3.1. Setting the Facebook API key and application secret
- 6.3.2. Creating a feed template
- 6.3.3. Creating a new Facebook Connect application
- 6.3.4. Working with sessions
- 6.3.5. Learning more about delegates and protocols
- 6.3.6. Creating alert views
- 6.3.7. Logging in
- 6.3.8. Getting extended permissions
- 6.3.9. Publishing feed stories
- 6.4. Using the Facebook Platform API
- 6.5. Analyzing Business Aspects
- 6.6. Summary
-
7. Connecting Players in Real Time
- 7.1. Facing the Challenges of Real-Time Multiplayer Games
- 7.2. Understanding Game Design: Competition
- 7.3. Choosing Your Connection Options
- 7.4. Hooking Up with Your Peers
- 7.5. Programming: AmuckPuck
- 7.6. Analyzing Business Aspects
- 7.7. Summary
- 8. Taking Turns with Other Players
- IV. Advanced Technical and Business Programming Concepts
- 9. Grasping Advanced Programming Topics
-
10. Understanding the Business of Software
- 10.1. Learning Marketing Strategies
-
10.2. Making the Best Apps
- 10.2.1. Using sound
- 10.2.2. OpenGL ES
- 10.2.3. Transitions
- 10.2.4. Xcode tools
- 10.2.5. iPhone 3GS features
- 10.2.6. iPhone OS 3.0 features
- 10.2.7. iPhone SDK 3.0 features
- 10.2.8. Worldwide Developers Conference
- 10.2.9. Apple Developer Forums
- 10.2.10. Apple Push Notification service
- 10.2.11. Product icons
- 10.2.12. Supporting different iPhone OS versions
- 10.3. Exploring App Store Concepts
- 10.4. Customer Reviews
- 10.5. Using App Store Search Secrets
- 10.6. Marketing Yourself
- 10.7. Summary
- 10.8. Epilogue: Looking Ahead
- V. Appendixes
-
A. Resources
-
A.1. Useful Links
- A.1.1. 71squared
- A.1.2. 148Apps.biz
- A.1.3. AppsAmuck
- A.1.4. How to make iPhone Apps
- A.1.5. iCodeBlog
- A.1.6. iDevGames
- A.1.7. iLounge
- A.1.8. iPhone Dev Center
- A.1.9. iPhone Dev SDK
- A.1.10. iPhone SDK Articles
- A.1.11. Mobile Orchard
- A.1.12. The Unofficial Apple Weblog
- A.1.13. Wiley's Developer Reference Series
- A.2. Books
- A.3. Certification and Training
-
A.1. Useful Links
-
B. 31 Days of iPhone Apps
- B.1. Day 1: Minutes to Midnight
- B.2. Day 2: Bonfire
- B.3. Day 3: openURL
- B.4. Day 4: What Is My IP?
- B.5. Day 5: Count Me In
- B.6. Day 6: Reaction Time
- B.7. Day 7: Speed Dial
- B.8. Day 8: Flickr KML
- B.9. Day 9: Snow Fall
- B.10. Day 10: Where Am I?
- B.11. Day 11: Plumb Bob
- B.12. Day 12: U Decide
- B.13. Day 13: My Google
- B.14. Day 14: Sleep Sound
- B.15. Day 15: ZipWeather
- B.16. Day 16: World Tour
- B.17. Day 17: Fireball
- B.18. Day 18: Homeland Security
- B.19. Day 19: Altimeter
- B.20. Day 20: Temperature Converter
- B.21. Day 21: iDrum
- B.22. Day 22: Pumpkin Face
- B.23. Day 23: Hypno
- B.24. Day 24: AmuckColors
- B.25. Day 25: Sierpinski
- B.26. Day 26: LavaFlow
- B.27. Day 27: PhotoFrame
- B.28. Day 28: DigiClock
- B.29. Day 29: Password Generator
- B.30. Day 30: DeathCalc
- B.31. Day 31: Moolah
- Glossary
Product information
- Title: iPhone® Game Development
- Author(s):
- Release date: November 2009
- Publisher(s): Wiley
- ISBN: 9780470496664
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