An all-in-one tutorial for planning, developing, and launching iPhone and iPad apps
The number of applications in the Apple app store is growing at a staggering rate. Want to get in the game, but don't know iOS? This book-and-DVD package will help! With even little or no prior programming experience, you can learn the code necessary to build an app by following the how-to instructions in this book-and-video combo. Comprised of clear, no-nonsense lessons, the book walks you through each tutorial and then encourages you to work through simple exercises so that you can immediately apply what you just learned.
These lessons are backed by video demonstrations on the accompanying DVD to further illustrate the instruction and drive home the main points. In addition, the book's appendices contain helpful information such as obtaining a device UDID, testing, and distributing an app and also lists common reasons why applications are rejected, so you can prepare to take precautionary measures to avoid these instances.
Introduces iOS and helps you set up a development environment
Highlights the basics of object-oriented programming principles as well as key objective-C concepts
Examines Cocoa touch and the Cocoa touch framework, including using various classes in the UIKit and Foundation frameworks
Looks at advanced concepts such as tab bars, web views, the Accelerometer, Google maps, Core Location, and more
With this book-and-video package, you'll learn how to plan, create, and launch apps for the iPhone and iPad that are ready for submission to the App Store!
Note: As part of the print version of this title, video lessons are included on DVD. For e-book versions, video lessons can be accessed at
wrox.com using a link provided in the interior of the e-book.