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# Using vectors

We will be using vector math frequently when designing the AI for our games. Vectors are used everywhere, from calculating which direction a game agent should shoot its gun in, to expressing the inputs and outputs of an artificial neural network. You should know them well.

Let's take a point P as follows:

P = (x, y)

A two-dimensional vector looks almost the same when written, as follows:

V = (x, y)

However, although similar, a vector represents two components: direction and magnitude. The right-hand side of the following diagram shows the vector (9, 6) situated at the origin:

The bearing of the arrow shows the direction of the vector, and ...

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