Now as a complete tour of particle editor is over, we can have a usage of the particle emitters. We will build some stuff for our game that is, the thrust of spaceship using the same
FireParticle file and a collision effect when the coin is picked by the spaceship with a default template of smoke.
In this section, editing of the particle file using the particle editor of Xcode will be done to produce a game particle effect such as the thrust of spaceship and a new particle file will be formed named
SmokeParticle for the collision effect between the coin and spaceship. Also, we will discuss and understand some initial code-level classes.
We should have hands on the particle editor of Xcode with changing ...