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iOS Game Programming with Xcode and Cocos2d by Justin Dike

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Chapter 9

Game Structure

 

 

 

I feel like I've given you a tool kit so far. A handyman's work chest of sorts. The projects have been relatively small, and mostly focused on demonstrating a handful of methods to show off the best of Cocos2d. A larger project can sometimes obscure the details. That way of doing things will end this chapter. We have to go big, or go home.

I'll build an example game which, unfortunately, you might have no interest in because it seems light-years different from the game you really want to build. Bear with me, though. My goal is that by the end of this chapter you can take that project, strip out minor parts of it, and be left with what is essentially an Empty Starter Kit Template. By that I mean you've got a starting ...

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