Running on the Device

The next step on our path to getting the app into users’ hands is to move beyond the Simulator and get the app running on actual iOS hardware. Doing this is going to require a real device and the spending of real money, but if you’re not in a position to do that yet, feel free to follow along.

Running an app on the device requires joining Apple’s iOS Developer Program at a paid level. The Standard program allows individuals and companies to distribute apps on the App Store, whereas the Enterprise and Education programs are for developing and distributing apps through internal, non--App Store channels. For this book, we’ll limit ourselves to the Standard program, which currently costs US$99 (and similar values in other ...

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